A technical exploration of 3D maze design, inspired by the superior quality of physical mazes by Sean C. Jackson compared to disappointing digital implementations. The author documents learnings in building interactive 3D mazes, establishing that existing maze apps fail to match the elegance of traditional designs. Focuses on fundamental 3D shapes—boxes for maze structure, spheres for player characters (e.g., a snowman)—as the minimal viable building blocks for creating engaging maze experiences. Combines aesthetic and technical considerations for interactive 3D maze environments.